Development Changelog
- Grid and
Tilemap
- Player movement
- Sprite Animator
- NPC’s
- NPC field of view
- Switching Scenes
- Creating portals using
Collider2D
- Creating new
Scene
and switching to it
- Persisiting objects between scenes by creating shared parent
- Update correct position in new scene, make sure only one instance of character, and pause game while switching (prevent user from movign)
- Multiple portals per scene
- Indoor Scene
- Additive scene loading
- load connected scenes, delete unconnected scenes
- location portal using additive scene
- Saving states
- Persisting scene states
- After loading scene, find all objects of type
SavableEntity
in current scene
- Menu